GEX 3DO

GEX 3DO review

The 90s. A decade defined by console mascots, each vying for a slice of the platforming pie. Panasonic, not to be outdone, threw their hat into the ring with Gex, a wise-cracking gecko courtesy of Crystal Dynamics. Released late in ’94, Gex slithered onto the 3DO, a console carving its own niche alongside cult classics like Flashback and Another World. Bundled with the system and shifting over a million units, Gex became a bona fide 3DO success story – a testament to its sticky-fingered charm. And even after the 3DO’s untimely demise, Gex refused to fade, leaping onto other platforms to continue his television-fuelled escapades.

Cable TV cartoon storyline

Gex’s narrative is delightfully bonkers: a TV-addicted gecko sucked into the digital wasteland of Media Dimension by the nefarious Rez. His mission? To navigate a series of themed channels – from horror to kung-fu – and find a way back to reality. While Gex’s prominent on-screen presence occasionally clashes with the gameplay, the controls are slick, offering a diverse range of lizard abilities and a novel stacking power-up system.

Multi direction level design

Level design is where Gex truly shines. Verticality is key, thanks to Gex’s climbing prowess, and the hunt for hidden Planet X remotes – essential for progression – adds a layer of exploration to the 24 themed levels. Visually, Gex is a vibrant affair. Each world, inspired by different TV genres, is a riot of colour and cartoonish enemies, all brought to life with fluid animation. Dana Gould’s voice acting as Gex, though potentially grating with its constant stream of one-liners, injects a unique personality into the game.

Gex, despite a few niggling design issues, is a genuinely entertaining platformer – a quirky, colourful, and often hilarious experience. Grab a Goldstar controller to make easier and prepare for some channel-hopping chaos.

Rating
4.5/5

GEX intro and levels

GEX screenshots

GEX game box

GEX 3DO - Key points

  • 90s Mascot Trend: Every console needed a mascot in the 90s… and Gex became the mascot for the Panasonic 3DO.
  • Game Overview: Gex is a side-scrolling platformer developed by Crystal Dynamics, featuring an wise cracking gecko named Gex who must defeat evil  Rez in the “media dimension.”
  • Gameplay Mechanics: Gex traverses 24 levels across different TV-themed worlds, finding hidden remotes to unlock more levels. The game includes platforming stages ending with boss fights.
  • Abilities and Power-ups: Gex can walk, run, jump, attach to walls/ceilings, and use his tail and tongue for attacks and collecting items. Power-ups grant abilities like shooting fire, freezing enemies, and temporary invincibility.
  • Health System: Gex has three hit points, extendable to six, and gains extra lives by collecting golden bugs.
  • Graphics and Animation: Uses pre-rendered graphics similar to Donkey Kong Country. While visually adequate, some animations cause game slowdown.
  • Sound and Voice Work: Features extensive voice work by comedian Dana Gould, though the frequent one-liners can become annoying.
  • Level Design: The level design includes varied and interesting obstacles, but some sections have unbalanced difficulty. Water stages are particularly awkward.
  • Reception and Legacy: Gex received decent attention and is better than many contemporary platformers, and is considered a must-have title on 3DO. It has aged better than most 3DO games and was released on many other platforms.
  • Long lasting Impact: Despite its shortcomings, Gex is showcases Crystal Dynamics creative approach at the time for the 3DO and stands as an interesting piece of gaming history from the 90s mascot era.
GEX 3DO advert