In this It’s a Birds Life 3DO review, we revisit Sanctuary Woods’ 1994 children’s title released during the earliest days of the 3DO Interactive Multiplayer. The 3DO arrived with big promises—Hollywood-level multimedia fused with cutting-edge Silicon Valley hardware. But due to last-minute operating-system changes and rushed development cycles, the console’s first wave of releases consisted mostly of lightweight children’s titles such as Fatty Bear, Putt-Putt, and It’s a Bird’s Life.
While reasonably adequate for very young audiences, It’s a Bird’s Life did nothing to justify the 3DO’s premium $699 price tag. For teens—the demographic the system desperately needed—this type of edutainment software risked making the platform feel like a CDI clone rather than a next-generation machine.
Marketed as an “interactive storybook,” the game attempted to blend traditional children’s storytelling with CD-ROM multimedia. Unfortunately, it delivered little more than what players could already experience on PC or CDI systems at the time.
Compared to livelier early 3DO children’s titles like Putt-Putt Joins the Parade or Fatty Bear’s Birthday Surprise, It’s a Bird’s Life feels surprisingly static. Those other games offered chaotic point-and-click gags and player-driven discovery. Here, Shelley Duvall’s It’s a Bird’s Life resembles a digital picture book padded out with sing-alongs and basic connect-the-dots puzzles.
The animation is stiff, the controls imprecise, and the constant “please wait” loading screens make the experience feel sluggish. Even a patient child might abandon it in favour of something faster and more responsive—like a Game Boy.
The 60-page story unfolds through loosely animated scenes that look like a children’s book hurriedly brought to life. The colour palette is bright enough, and the bird characters—Mowgli, Pearlie, Humpty—would likely appeal to 3-to-6-year-olds.
Shelley Duvall delivers warm, expressive narration in an effort to elevate the thin material, and her performance is easily the highlight of the package.
However, the interface relies on a large, sluggish cursor and extremely simple point-and-click mechanics. For anyone older than early primary age, this level of interaction feels tedious and condescending.
The core of It’s a Bird’s Life is its story about a group of parrots travelling from Los Angeles to the Amazon Rainforest after a house fire. The tale is wholesome and mildly educational, touching on nature, geography, and themes of friendship.
Scattered through the journey are 26 mini-games and activities—colouring pages, jigsaw puzzles, clickable hotspots, and 11 original sing-along songs. While these break up the story, they rarely require more than a single click. Many “puzzles” are little more than tapping objects in the correct order.
Even compared with other children’s titles of the era, the gameplay is minimal and lacking in imagination.
From an educational standpoint, It’s a Bird’s Life offers a very shallow experience. Replay value depends almost entirely on whether a child enjoys hearing the story again or repeating the simple activities. Adults or older children will find little reason to return after a single playthrough.
Compared with franchises like Putt-Putt or Fatty Bear, which encourage experimentation, this title’s interactivity feels limited and unlikely to sustain long-term engagement.
To conclude this It’s a Birds Life 3DO review, the title stands as an early example of the 3DO’s multimedia capabilities—clean audio, professional narration, and a polished presentation by 1994 standards. Shelley Duvall’s involvement lends legitimate star appeal.
Yet beneath that glossy exterior lies a passive, overly simple digital storybook that fails to take advantage of the powerful 3D hardware it launched upon. While gentle and suitable for very young players, it lacks depth, creativity, and meaningful interactivity.
For a system marketed as the future of home entertainment, It’s a Bird’s Life ultimately feels too mild, too constrained, and too forgettable—an unfortunate missed opportunity to showcase what the 3DO was truly capable of.
In reality Shelley Duvall had a house full of 11 dogs, two cats, one rabbit, four iguanas, three lizards and about 70 birds, including 14 parrots.