Released in the twilight days of the 3DO, Studio 3DO’s Killing Time (1995) remains a fascinating curio, a title that dared to blend FMV storytelling with first-person shooting in a lavish, if technically flawed, Gothic setting. This isn’t just another Doom clone; Killing Time aims for something more, something stranger.
The premise is pure pulp horror: a missing ancient relic, a reclusive heiress obsessed with immortality, and a remote island ripe with dark secrets. You’re an Egyptology student caught in the crossfire, investigating the disappearance of the Water-Clock of Thoth.
Your quest leads you to Matinicus Isle, home to the occult-obsessed Tess Conway, who plans to use the clock to achieve eternal life. Naturally, things go awry, resulting in a cast of undead inhabitants and a curse that transforms the island – and its visitors – into something monstrous.
Killing Time wears its Gothic inspirations proudly. The opening cinematic, set in the real-world Boldt Castle, establishes the game’s eerie atmosphere. Matinicus Isle itself is a non-linear playground of interconnected areas, free from loading screens, where exploration is key. You’ll scavenge for weapons (crowbar, flamethrower, dual pistols, Tommy gun, even a magical Ankh) and crucial artefacts, fragments of Tess’s spirit that grant temporary power-ups. Resource management is as important as trigger-happy reflexes.
The game’s most striking feature is its use of live-action FMV sequences. Ghostly apparitions deliver key plot points in real-time, seamlessly integrated into the gameplay. It’s a bold move, and while the acting might be hammy at times, it adds a unique flavour to the experience.
This commitment to narrative, combined with the detailed environments, rich textures, and dynamic lighting, pushes the 3DO hardware to its limits. The art deco stylings further enhance the unsettling ambiance. The haunting soundtrack and chilling sound effects (creaking floorboards, ghostly wails) complete the atmospheric package.
However, Killing Time is not without its flaws. The frame rate can be sluggish, making combat a frustrating affair, particularly in challenging areas like the Assyrian Experience, where precarious walkways and constant projectile attacks can lead to cheap deaths.
The narrative, too, can be convoluted, culminating in an ending that feels somewhat nonsensical (though the PC version offers a more coherent, if equally bizarre, alternative with a final boss battle against Isis).
Despite these shortcomings, Killing Time remains a fascinating glimpse into what could have been. It’s a testament to Studio 3DO’s ambition, a game that dared to be different. Its innovative storytelling, atmospheric design, and memorable gameplay make it a cult classic, recently resurrected in Killing Time Resurrected (2024).
For 3DO aficionados and fans of atmospheric first-person shooters, Killing Time is a must-play, a flawed gem that deserves to be rediscovered. And if you’re struggling, remember those Game Guru cheats (see below). You’ll need them.
The Game Guru tool allows players to reduce the difficulty with various cheats and patches and lets you see experience more of the game if you are struggling.
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