Off World Interceptor 3DO

Off World Interceptor 3DO review

Intergalactic road rage

Off-World Interceptor by Crystal Dynamics was released in November 1994. Initially titled Orion Off-Road, this early 3DO exclusive was later ported, less gracefully, to PlayStation and Saturn. Players took on the role of a futuristic “Trashman,” a bounty hunter with a penchant for vehicular mayhem, in a blend of Mad Max and cheesy sci-fi.

Game Modes

The game offered Story, Arcade, and Head-to-Head modes. Arcade mode served as Story mode training (minus the final boss), allowing players to test-drive six vehicles across various worlds. The core experience, however, resided in the solo Story mode, comprised of multiple stages culminating in boss battles where the real rewards awaited.

Gun Blazing Gameplay

The solo Story experience is where Off-World Interceptor truly shines. Players are immediately thrust into a barrage of incoming fire and explosions. The terrain unfolds with hills, ravines, and artillery fire, each planet presenting unique hazards, from pop-up lasers to gunships. High-speed chases with rival buggies and cycles add to the exhilarating chaos, testing players’ skills.

This was essentially off-road racing with lasers and aliens. The objective was to reach the finish line before the bounty, or face an airstrike that would obliterate the level (and the player). Vehicles could jump, hover (slightly), and generally destroy everything in their path. Fuel, armor, special ammo, and cash tokens were scattered throughout the landscape. Running out of fuel meant a free top-up, but at the cost of precious seconds. Too much damage resulted in game over, but mercifully, clones (continues) and new vehicles/upgrades could be purchased between levels.

Gameplay was straightforward, essentially on-rails. The ground textures and movement were reminiscent of Total Eclipse, albeit grounded on terra firma. Players moved forward, strafed, and jumped to collect power-ups, all while constantly firing. Boss fights were chaotic scrambles of dodging and unleashing as many rockets as possible. Each planet featured a different color palette and enemies, but shared a certain visual sameness.

Graphics and Audio

Graphically, it was a 3DO showcase, similar to Total Eclipse. Smooth action and fast 3D terrain were present, but the draw distance was limited. At times, the screen became saturated with explosions, compromising clarity, and vehicle animation, like Crash n Burn, lacked frames. Still, for an early 3DO title, it was enjoyable enough.

The music was generic rock-pop, but it worked. Sound effects were limited, but functional. Controls could be configured, but some obvious combinations seemed absent.

Story and dodgy FMV

As with many 3DO games, the developers apparently felt a threadbare sci-fi storyline, presented via FMV, was essential. These scenes were poorly acted, low-budget affairs. Think Crash n Burn levels of laughable overacting, falling far short of Wing Commander 3 quality. Two silhouetted “comedians” sat in the foreground, mocking the FMV – a bizarre touch. It felt like Crystal Dynamics’ management, having seen the FMV, decided to pre-emptively humiliate it.

Conclusion

Ignoring the FMV trainwreck, Off-World Interceptor was fun and ferociously difficult, lacking save points. However, an easy cheat granted masses of cash, making the game relatively easy to complete and allowing players to fully experience the game, along with the dubious bonus of viewing the continuing FMV.

Off World Interceptor Boss
Off World Interceptor Boss battle
Off World Interceptor 3DO- explosions
Your Off World Interceptor navigates through huge explosions

Off World Interceptor manual

Off World Interceptor Manual
Rating
3.5/5

Intro video and gameplay

Screenshots

Game Box and CD

End of level boss challenge

Off World Interceptor 3DO- end of level boss
Off World Interceptor 3DO- end of level boss

Off World Interceptor: key points

  1. Total Eclipse Graphics Engine Brilliance: The Total Eclipse graphics engine’s brilliance practically guaranteed its reuse, but Interceptor takes it further by not only improving upon it but also introducing an entirely new gaming experience.
  2. Six Planets, Countless Adventures: With six distinct planets, each boasting six or seven thrilling levels, the objective is simple: race from one end to the other. While you can’t turn around, the expansive landscapes invite exploration, offering lucrative or safer routes. Prepare to face formidable end-level bosses, typically enormous, heavily armoured tanks.
  3. Varied Gameplay Modes: Story Mode guides you through a fixed route across planets, while Arcade Mode allows separate practice sessions on each planet. However, while fun and varied, this may diminish the incentive for a full playthrough. Two-player Mode offers structured battles across planets, with victory at three battle sites securing planetary dominance. The ability to switch vehicles adds strategic depth.
  4. 3DO System’s Racing Nirvana: In a gaming world dominated by titles like Road Rash and Need For Speed, Interceptor stands out as a sci-fi sensory assault , attracting futuristic racing fanatics to the 3DO system.
  5. Terrible FMV
    The game is let down by some really appalling FMV and bad acting
  6. Intense One-Player Experience: The game’s main appeal lies in its one-player mode, where the screen overloads with speed, detail, and incoming fire. Prepare to navigate outrageously varied terrains, facing hazards ranging from pop-up lasers to gunship copters.
  7. Thrilling High-Speed Chases: Engage in intimate scraps with enemy buggies, experiencing exhilarating head-to-head action at high speeds. Master the use of rear-fire mines and various weapons to outmanoeuvre opponents.
  8. Survival Strategies: Spend collected money at the end-level shop to increase your chances of survival. From extra lives to powerful weapons, customization options abound, but it’s the superb speed and control over your buggy that truly make the game enjoyable.

Off World Interceptor EDGE review

Off World Interceptor EDGE review