Demolition Man 3DO Review
Demolition Man Review
Introduction
Demolition Man was created by Virgin Interactive Entertainment and released for the 3DO in 1994. This game was a much better attempt at an interactive movie tie-in game than the poor effort made by Jurassic Park.
FMV Integration and Authenticity
Demolition Man for the 3DO uses FMV clips straight from the movie to introduce the various game segments. Unlike Jurassic Park, this game features all the real film actors. Stallone and Wesley Snipes even shot new footage on green screen with CGI added to help transition from the FMV into the bespoke gameplay. However, it must be said that watching Stallone jogging through one of the CGI scenes is quite bad, as it’s clear he’s just running on a treadmill.
Gameplay Types
There are four main types of gameplay on offer:
- Shooting Gallery Sections
- Combat
- 3D Tunnel Shootouts
- Driving Sections
Shooting Gallery Sections
The best parts by far are the shooting sections, where you can use the controller or the 3DO Light Gun. It can be tricky using the controller but becomes acceptable after a while as you start to predict where the bad guys will appear.
The digitized enemies look good and move across the screen firing, peeking out from corners, popping up straight in front of you, or throwing grenades at you from covered positions. You can also get power-ups and better bullets by shooting boxes and scenery. At the end of the level, there are bosses like helicopters with large turrets to destroy or a set piece you need to complete – such as shooting down a pointed chandelier directly above Phoenix.
These scenarios tie in well with the film and do a good job of portraying what an immersive interactive movie game should be like.
Hand-to-Hand Combat Sequences
The Mortal Kombat-style hand-to-hand combat sequences, where Spartan and Phoenix attack each other, are less successful. The responsiveness of the controller is far too slow, making it nothing like playing Mortal Kombat or Street Fighter. You end up having to carefully time hits and hope they connect.
3D Tunnel and Cryo Prison Levels
The 3D tunnel and cryo prison levels are good to look at, apart from the tracker taking up too much of the screen. The annoying thing here is that you are chasing Phoenix, but you can do him no damage. You just shoot enemies as you follow him to the escape exit, and the corridors begin to look the same after a while, so it’s easy to get lost.
Driving Sections
The last type of gameplay is a good-looking driving section which, unfortunately, controls quite poorly. You need to catch up to Simon Phoenix’s car before your fuel runs out. It’s not immediately obvious unless you read the manual, but driving over signs written on the tarmac can lead to fuel and vehicle power-ups.
Soundtrack and Audio Effects
The game soundtrack is well done, with music created by the famous Tommy Tallarico. The game also uses voice clips from Phoenix and Spartan to good effect, as well as realistic gun effects and ricochet sounds.
Additional Features and Secrets
The game uses a password system to save progress and skip levels, as well as offering secrets using button combinations. Some of these secrets include Virgin Office 3D levels where you can shoot Tommy Tallarico, end-of-game FMV segments, blood mode, and reaching a high score will even allow you to watch the virtual sex scene between Spartan and Lenina, if that’s your thing.
There are three difficulty levels on offer, and if you choose the easiest, it’s funny to see Spartan tell you that you suck!
Comparisons to Other Versions
Demolition Man on 3DO is totally different from the SNES/Mega Drive versions, which offer typical side-scrolling shooting gameplay. The Sega CD version is slightly better as it also uses FMV scenes directly from the movie; however, the FMV quality is poor, and the gameplay ends up being the same side-scrolling shooter as the Mega Drive. There was a Jaguar CD version planned, but that never happened.
Awards and Reception
Demolition Man was awarded the 1994 “Movie Translation Game of the Year” by Die Hard Game Fan magazine. (See the 3DO awards page for more on that)
Conclusion
Overall, this is a fantastic example of what the 3DO Interactive Movie concept was all about but was let down by subpar controls on the fighting and driving levels.
Intro video and 3DO gameplay
Making of Demolition Man 3DO (Jap)
3DO advertising trailer
Game ending and virtual sex scene
Screenshots
Game CD box
Key points
- Developer and Release: Created by Virgin Interactive Entertainment, released for 3DO in 1994.
- Gameplay and FMV: Features FMV clips from the movie with real actors; includes new footage with CGI.
- Game Types: Four main gameplay types – shooting gallery, 1v1 fighting, 3D tunnel shootouts, and driving sections.
- Strengths: Shooting sections with controller or 3DO Light Gun are well-executed; digitized enemies and bosses align with the movie.
- Weaknesses: Clunky controls in fighting and driving sections, repetitive tunnel sequences.
- Audio: Music by Tommy Tallarico; includes voice clips and realistic sound effects.
- Save System: Uses password system; offers secrets and multiple difficulty levels.
- Reception: Awarded 1994 “Movie Translation Game of the Year” by Die Hard Game Fan magazine.
- Overall: A strong example of 3DO’s interactive movie concept, but hindered by control issues.