Way of the Warrior Move list

Crimson Glory

A classic modern American cowgirl, Crimson Smith (real name) rides her iron horse across the paved planes of the middle and western United States. The only daughter in a family of 12 children, Crimson was a “tom-boy” as a child. She showed no interest at all in dolls or other typical “girl toys” but instead took up wrestling and boxing to fill her time.

It wasn’t until her early teens when she started becoming a woman that the men she had hung out with started to treat her as anything but one of the boys.

Deciding that she was not going to change her ways for anyone, Crimson surmised that the best way to gain the guys’ respect was to beat the living hell out of them. By 22, she had done just that, one, two and often dozens at a time, in just about every sleazy bar west of the Mississippi River.

Basic Moves:

  • Bottle Throw  – Sweep forward, A
  • Mid air bottle throw – Jump, sweep forward + A
  • Throw match – Sweep forward, LS (must be done after opponent is green)
  • Clothesline – Jump, DF + A
  • Head Butt – get close and push toward + C. 
  • Flying kick – Forward, Forward + RS
  • Grab and punch – Close forward, LS + A
  • Block and grab – Hold BLOCK, then push Forward or Up/Forward when opponent tries to attack you. 

Fatalities

  • “Sorry to burst your bubble” – Taunt, Sweep back, A+B+C 
  • “You don’t have the stomach for this” – Taunt, Close Forward + RS
  • DOJO/BRIDGE/ROOF – Uppercut
  • CLIFFS – Clothesline attack

Dragon

Chin Liu is a model martial artist. Sound of mind, body, and heart, the young Liu quickly grew in skill and finesse, eventually earning an apprenticeship at the Beijing Opera House. Here he training with other prodigies under the best masters that China has to offer. Graduating first in his class, two classes early, Chin Liu’s rapid kicks and punches, as well as a smattering of seemingly superhuman skills, earned him the nickname “The Dragon”.

Basic Moves:

  • Fireball – Sweep forward then A for slow, LS for fast.
  • Shadow Kick – Charge back, then F + RS (HOLD RS for distance)
  • Split Kick – B+C (can be done in air, jump straight up first)
  • Groin punch – A+B
  • Triple Kick – Sweep back, RS
  • Hop back or forward – Back, Back or F,F
  • Forward hop kick – F, F +RS (2nd F and RS at the same time)
  • Liu Kang shadow/flying kick: Hop Forward, U+RS during hop. 
  • Turbo Hands: A rapidly
  • Turbo Kick: C rapidly
  • Upwards air swipe – Jump, then U + LS
  • Diagonal Downward kick – DF,C after doing any air attack
  • Spin around auto dizzy – Close, F + LS

Fatalities:

  • ‘No Sequel for You’: Taunt, Sweep back, C+RS
  • Spin around and decapitate: Taunt, Charge Back (while taunting), F+LS
  • Bridge/Dojo/Roof – Strong kick (C+RS)
  • Cliffs – Diagonal downward kick.

Magics:

  • Heal – Taunt, and Back + A, B, or C , from least to most healing/skull pts.
  • Shrink – Taunt, Down + B
  • No Jump – Taunt, DB + C
  • Super Power-Up (1 hit to kill opponent!): Taunt, forward sweep, LS + RS 

Nikki Chan

Over 1,000 years ago the god Xing Tso fell in love with a mortal girl whose beauty was so great that it inspired him to cross the great bridge between heaven and earth. This girl, however, was betrothed to the mad magician king Quan Ming.

Furious that a mere god would try to steal away his property, the king used his powers to warp the soul of the young girl, binding her to the Wheel of Great Transmigrations in such a way as to insure that she would be reincarnated time after time with no hope of release to heaven and in such a form that even her divine lover could not find her. 

Basic Moves:

  • Torpedo – Charge back, forward + LS
  • Hair whip – Sweep forward, A (for slow) or LS (for fast).
  • Hair twirl – Hold Block, then hold LS
  • Spin kick – Sweep back, RS
  • Head stomp – Jump, then down + C
  • Straight up ball – DB, RS
  • Diving Punch – Jump straight up, DF+LS
  • Flip – F,F or B,B, THEN FROM FLIP:
    • Throw from flip – close + RS
    • Ball attack – LS from forward flip (when she’s straight upside-down)
    • Flying kick – Up + RS from flip. 
  • Defensive ball – Backflip to edge of screen, Up
  • Split attack – RS+C from flip, upside down
  • Very Short slide at opponent – Forward down + C. Holding down C makes the slide move as long as you want.
  • Spins hair around head – Hold B then LS

Fatalities:

  • “Your heart is mine!”: Close, forward + A + B + C 
  • Blown away: Taunt, charge back, Forward + RS + C
  • Bride/Dojo/Roof: Strong kick (C+RS)
  • Cliffs: Flying Punch

Magics:

  • Heal – Taunt ,Back, + A, B, or C
  • Shrink – Taunt, Down + B
  • Power Up – Taunt, A + B + C
  • Untouchable – Taunt, LS+RS

Shaky Jake

Born and raised 1,100 miles from the nearest neighbour in the outback of Australia, Jake Querious knew no other children while he was growing up. In fact, until he was 17 his parents neglected to inform him that there were other people on the earth besides him and them. By six years old Jake was more than able to fend for himself. Gone for weeks at a time with nothing but his trusty staff, Jake survived on the meat of the snakes that were attracted to him by the rattlesnake rattles that adorned his belt. It is these rattles that would later earn him his nickname.

Basic Moves:

  • Knife throw – Sweep forward, LS
  • Torpedo – Charge back, forward + RS (Hold RS for distance)
  • Air Torpedo – Jump back, DF + RS
  • Spin attack – Back + LS
  • Wheel attack – sweep back, RS
  • Whiskey Flame – Sweep forward, RS
  • Stick Uppercut – Sweep Back, LS
  • Stick throw – Close, DF, LS
  • Teleport – Down, A + B +C
  • Stick pogo – Jump, D + C

Fatalities:

  • Whiskey Char – Taunt, Sweep forward, C + RS
  • “Hang around” – Charge back, F+LS
  • Dojo/Bridge/Roof – Stick uppercut
  • Cliffs – Air Torpedo

Magics:

  • Heal – Taunt ,Back, + A, B, or C
  • Shrink – Taunt, Down + B
  • Inviso – Taunt, Sweep back
  • No Jump – Taunt, DF + C

Konotori

Born of American businessman Michael Cash and his wife Delores Cash during a business trip in Japan, Jeremy Cash began his life in the fast paced world of international business. By the age of two he had been in over 28 countries. Tragically, his parents perished shortly before his fourth birthday in a plane crash that left him barely alive in the Japanese mountains.

Rescued and adopted by a local Japanese farmer, Jeremy began his formative years as the only gaijin (foreigner) in the town of Kyosaka where he was raised. In order to help him, the farmer began to teach Jeremy the martial arts. Rapidly overtaking his master, Jeremy quickly developed his own individual techniques, taking advantage of his seemingly supernatural light weight to allow him to extend his talents past that of other martial artists.

Basic Moves:

  • Fan Throw – sweep forward + LS for fast, A for slow.
  • Low fan throw – DF, LS + A
  • Torpedo – Charge back, forward + RS for fast, C for slow. 
  • Spin attack – Back + LS. 
  • Invisibility (no skull cost) – Back + LS + A
  • Spinning wheel attack – from at least 1 body length away, sweep back + RS
  • Fly – Jump, then B rapidly
  • Diving Torpedo – Jump, then DF + LS
  • Swan Dive – Jump, then D+RS
  • Bounce – Jump, then DOWN + C

Fatalities:

  • ‘Hat’s Off’ – Taunt, sweep forward, LS+A.
  • ‘You’re Grounded’ – Jump at opponent, then D + RS + C when you’re right over him.
  • Dojo/Roof/Bridge – Use close, F+RS attack. (unblockable instead of throw)
  • Cliffs – Use air torpedo.

Major Gaines

A violent child since birth, Simon Gaines was destined for the military. No one realized exactly how good Gaines was at combat, however, until the military started training him in the arts of war. Quickly rising in skill and rank, it was not long until someone in the brass saw his potential for the covert operations department of the British Military, the SAS.

Gaines moved up quickly in the SAS, and eventually he became leader of the Iron Hawks, a quick attack unit that the SAS used in dire situations. Often sent on suicide missions, an Iron Hawk has a life expectancy of 1.7 missions. Gaines had survived 16 missions before he was sent on the mission code-named “Jungle Death”.

Basic Moves:

  • Grenade – Sweep Forward + (A for straight on, SL for lob)
  • Low Rolling ball – DF + RS
  • High rolling ball – Charge Back, F + RS
  • Mid-air splash – Jump forward, then U + LS
  • Uppercut – DB + LS
  • Flying ball attack – F,F + RS
  • Bounce attack – Jump, Down + C
  • Steroid boost – A + B + C

While Boosted:

    • De-Boost: A + B +C
    • Ground lightning – A+B
    • Sidewinder kick – F, F + RS

Fatalities:

  • Back Breaker – Boosted: Taunt, Close Forward + RS
  • Suplex throw – Boosted: Taunt, Close Forward + LS + A
  • Dojo/Bridge/Roof: Uppercut
  • Cliffs: Splash attack

Magic:

  • Heal – Taunt, Back + A, B, or C Untouchable – Taunt, LS + RS

Ninja

The head of the Shitake clan of Ninjas, not much is known of the one they simply call “The Ninja”. What is known is that his services are affordable only to the very richest, that his methods are known only to him, and that his service record is perfect.

The Ninja has many enemies — Konotori and the Dragon are but two. His only “friends” are the members of his clan and a select group of outsiders whom he has met on one or more of his missions. It is known that one of these people is Major Gaines, who the Ninja has found himself fighting alongside in more than one private war. It is also known that if the price were right, his friendship would be put aside and the Ninja would fight anyone.

Normal Moves:

  • Storm Attack: Sweep forward, LS for quick, A for slow.
  • Head Butt -Get close and push toward + C. He grabs the back of the opponent’s head and butts it. Some blood comes out and the enemy gets dizzy.
  • Teleport: Down, A + B + C
  • Hurricane Kick – Sweep back, RS
  • Spin kick – Back + RS
  • Flying Spin kick – Jump, Back + RS
  • Slide – DF + C
  • Mid-air diving kick – Jump back, DF + C
  • Uppercut – DB + LS
  • Knife Attack – A + C
  • Forward leaping kick – F + RS
  • Auto Dizzy – Close, forward + C
  • Reptile style inviso: Hop back, LS+RS while hopping. This costs no skull points, and lasts until the Ninja is hit – it doesn’t seem to wear off.

Fatalities:

  • ‘REVERSE HARA-KIRI’: Okay, you have to be very close, right next to your opponent. Sweep Forward, then A+C. Remember that like most special moves with sweeps, you finish the sweep BEFORE hitting the buttons.
  • Storm Fatality: Sweep forward, LS+A
  • Dojo/Roof/Bridge – Uppercut or knife attack.
  • Cliffs – Mid-air diving kick.

Magics:

  • Heal 1 : – TAUNT, Back + A
  • Heal FULL: TAUNT, Back + C
  • Shrink+ – TAUNT, DOWN + B
  • Blues Sparks are emitted from the enemy and his controls are screwed up: Taunt, then up + A + B + C.

Fox

Malcolm Fox is the son of an African ambassador to France. As a child, he rebelled against his father, and his father’s impeccable sophistication, by roaming the streets of Paris in gangs and eventually becoming the leader of the largest band of toughs in Paris.

One night, while “wilding” in the streets, Malcolm’s gang came upon and quickly began mugging a wealthy Thai businessman. Watching in awe as Malcolm single-handedly dispensed his three internationally renowned bodyguards and fearing that he was next, the businessman made Malcolm a deal that he couldn’t refuse. Without pause, Malcolm turned on his gang, and minutes later, with their bodies littering the alleyway, he swore an oath and began his life as a bodyguard.

Basic Moves:

  • Voodo Dust (Instant Dizzy) – Sweep Forward, A
  • Sai Throw – Sweep forward, LS
  • Teleport – Down, A + B + C
  • Ball attack – DF + A or LS
  • Charging Knee – Charge Back, Forward + RS (HOLD RS for distance)
  • Downward diagonal kick – Jump back, DF + C
  • Backwards jumping kick – Jump, D + C
  • Uppercut kick – DB + RS
  • Spin Kick – Sweep Back, RS
  • Mid-air split throw: In-mid air, Right+LS

Fatalities:

  • Floor Slam – Taunt, Close Forward, LS + A
  • Grab and Lift – Taunt, Close, sweep forward + A + B + C
  • Dojo/Bridge/Roof – Uppercut kick (DB + RS)
  • Cliffs – Diagonal kick (DF + C)

Magics:

  • Heal – Taunt + Back and A, B, or C
  • Shrink – Taunt, Down + B
  • Inviso – Taunt, Backwards Sweep
  • Confusion – Taunt, Up + A+B
  • Speed Up – Taunt, A rapidly

Nobunaga

Nobunaga epitomizes the Japanese desire for inner perfection. The child prodigy of a Kendo master, Nobunaga took to the sword before walking. Rigorously schooled in classic Kendo by his parents by day while heading out after dark to practice and learn from other masters at night, Nobunaga quickly became one of Japan’s foremost young Kendo champions.

Swearing off all but swordplay, Nobunaga rarely speaks, rarely eats, and rarely sleeps. His technique has been called superhuman, and surely some of his moves can be classified as supernatural.

Basic Moves:

  • Shuriken: Sweep forward, A for slow, LS for fast.
  • Super Shuriken (much larger and flashes): Tap A rapidly, forward sweep, continue tapping A rapidly
  • Mid air shuriken: Jump forward, or back, and sweep forward + A
  • Slide kick – DF + C.
  • Jumping diagonal kick – Jump back, DF+C
  • Sword uppercut – Sweep back, LS
  • Long sword slice – Sweep forward, RS
  • Running charge – Charge Back, F + RS
  • Fast forward flying kick – F, F +RS (HOLD RS for distance)
  • Turbo sword – Back + A rapidly
  • Super slice – Sweep forward, centre pad, hold RS.
  • Sword bounce – Jump, D + LS

Fatalities:

  • Spin decap: Taunt, sweep back, LS +RS (You need to be at least an inch away)
  • Slice in half: Charge back for 2 secs, then F + LS
  • Bridge/Dojo/Roof: Sword uppercut (Sweep Back, LS)
  • Cliffs: Downward diagonal kick (Jump back, DF+C)

Magics:

  • Heal – Taunt, Back + A, B, or C.
  • Shrink – Taunt, D+B
  • Inviso – Taunt, Sweep Back (NO BUTTON)
  • Super power-Up (1 hit to kill your opponent!): Taunt, forward sweep, LS+RS 

High Abbot

Basic Moves:

Abbot can’t jump straight up, duck, or do regular air attacks.

  • Air Kick – jump back ,DF + C
  • Fire – sweep forward, LS
  • Flaming breath – Sweep forward, LS
  • Ball attack 1 – DF + RS
  • Ball attack 2 – Charge back, F + RS
  • Tail Sweep – DB + LS
  • Bite – Close, Forward + C + RS
  • Diving claw attack – Jump back, DF + C

fatalities:

  • ‘You’re fired’ – Taunt, sweep forward, LS + A
  • Dojo/Roof/Bridge – Ball attack 1
  • Cliff – Diving claw attack

Magics:

  • Heal – Taunt + Back and A, B, or C
  • Shrink – Taunt, Down + B
  • Inviso – Taunt, Backwards Sweep
  • Confusion – Taunt, Up + A+B
  • Speed Up – Taunt, A rapidly
  • Untouchable – Taunt, LS+RS
  • Inviso – Taunt, Sweep back
  • No Jump – Taunt, DF + C
  • Power Up – Taunt, A + B + C
  • Super power up: Taunt, Forward Sweep + RS (2,300 pts)

Kull

Basic Moves:

Note that Kull cannot jump or duck. He doesn’t appear to have strong attacks (LS+A or RS+C) either.

  • Throw Hammer – Sweep forward, A for slow, LS for fast.
  • Slide – DF + C
  • Flying Knee – Charge back, forward + RS
  • Uppercut – DB + LS

Fatalities:

  • Grind and maim – TAUNT, close, forward + A + B +C 
  • Head Explode – (Close) Sweep Backwards, then A+B+C
  • Dojo/Roof/Bridge – Uppercut. (getting behind the guy on the roof is tricky, walk past while he’s down).

Magics:

  • Heal – Taunt + Back and A, B, or C
  • Shrink – Taunt, Down + B
  • Inviso – Taunt, Backwards Sweep
  • Confusion – Taunt, Up + A+B
  • Speed Up – Taunt, A rapidly
  • Untouchable – Taunt, LS+RS
  • Inviso – Taunt, Sweep back
  • No Jump – Taunt, DF + C
  • Power Up – Taunt, A + B + C

Secrets

The Psychedelic Stage:

Enter a name of “PARANOID”, date May 5 1975.

The stage will be available from the arena menu. 

The Boss Codes:

  • TO PLAY AS KULL: Enter a name of “A Gavin”, date of Jun 11 1970
  • TO PLAY AS HIGH ABBOT: Use a name of “J Rubin”, date Jan 6 1970

Then go to VS mode, and move your character box to the right of Crimson Glory. It will move over and you’ll be able to play as that boss. It doesn’t matter which player you enter the name for, both will work.